Category Archives: Item of Interest

Something I found interesting written by someone else.

New approaches to ‘Automatic Editing’

A recent articles, and project, demonstrate an increasing trend to automate certain types of production: generally that which is highly predictable. One example uses new technology to build news videos from text articles; the other builds multiple videos based on the same XML template.

These types of technologies are but another in a series of developments on templatorization or automatic editing. Naturally, at the heart of all automated processes is metadata.

Continue reading New approaches to ‘Automatic Editing’

The Terence and Philip Show Episode 70: Production

In the latest Terence and Philip Show, Terence and Philip talk about Lunch with Philip and Greg; what it is and the 4K, small production kit approach that allows the show to be produced over lunch in regular restaurants. The discussion moves to other production and why we got into the business in the first place before discussing the future of motion graphics in the era of templatorization. (Motion VFXStupid RaisinsFiverr).

Terence and Philip answer some listener questions, including “Where do we compromise, and where can we not compromise” and “When is too much media is enough”.

My Family History Video Project – Continued

Although I started this project on a small scale during my family’s quadrennial reunion back in early January, I was somewhat thwarted by circumstances, for which I am thankful. In the time since January, I realized I needed to become a lot more serious about it. To that end, I rethought the project, and the questions, into a more long-term history project, starting with the recalled history of my aunts, going back up to 80 years.

Continue reading My Family History Video Project – Continued

NAB 2015

Another NAB is nearly upon us. This will be my 18th consecutive show, although last year I was in Las Vegas but never made it to the show floor! This year I can’t avoid it as I’m doing a panel on the Digital Production BuZZ show Monday morning, and attending some press conferences/meetings on the show floor.

Most of the time I’ll be in the FCPWORKS room. On Wednesday 12:30 I’ll be presenting the definitive Lumberjack System demo, based on logging the presentations in the room itself! I’ll be testing out an OWC Thunderbay Mini  to hold the media from the event. The whole week’s presentations will be interesting but if you want the definitive word on FCP X – check out the keynotes by Apple folk Monday and Tuesday.

Sunday evening you can find me at the #postchat meetup at  O’Sheas starting 8pm Sunday evening, then on to the KISS mini golf event sponsored by Filmmakers of the Inland Empire.

Monday afternoon I’ll be contributing to Scott Simmons’ Post Production World session on Moving Metadata from Production to Post. That evening will be mostly at the FCP X Guru meetup at the Hard Rock Cafe and Tuesday evening Greg and I will be at the Supermeet of course. The definitive party list is at Toolfarm.

Hope to see you all there. If you spot me, say hello.

Focus: Our Story

For anyone who hasn’t been hiding under a rock, you might have noticed that Focus released this week, and edited on Final Cut Pro X. For Greg and I it is the final chapter in a story that started with an email and subsequent phone call in December 2012. We worked closely with the editorial team to make our software tools meet their needs. What I didn’t realize until recently is that my little book Conquering the Metadata Foundations of Final Cut Pro X had a role in this story too.

Continue reading Focus: Our Story

Is Twitch a broadcast competitor?

Variety just posted an article on how many people had watched online game play (of one game) in one week. 75,000 players and 6 million individual viewers who collectively watched 327 million minutes of gameplay. Watched. That’s about an hour per viewer on average.

Six million people watching one game’s game play. That’s a decent network-sized audience these days. That’s one game for one week. Admittedly a release week for the game.

Watching game play has become a huge audience, with very low production costs. While it’s not traditional production, the time spent watching gamers play video games, erodes the time available for other forms of entertainment, specifically films and television!