Over on IndieGoGo there’s a project for MOX – an open source mezzanine codec for (mostly) postproduction workflows and archiving. The obvious advantage over existing codecs like ProRes, DNxHD and Cineform is that MOX will be open source, so there is significantly reduce risk that the codec might go away in the future, or stop being supported.
Technically the project looks reasonable and feasible. There is a small, but significant, group of people who worry that support for the current codecs may go away in the future. There’s no real evidence for this, other than that Apple has deprecated old, inefficient and obsolete codecs by not bringing them forward to AVFoundation.
I have more concerns for the long term with an open source project. History shows that many projects start strong, but ultimately it comes down to a small group of people (or one in MOX’s case) doing all the work, and inevitably life’s circumstances intervene.
MOX is not a bad idea. I just doubt that it will gain and sustain the momentum it would need.
A new show in which we discuss 4K. http://www.theterenceandphilipshow.com/?p=546
In this free webinar I examine Apple’s ProRes codec inside and out. Content includes:
Apple’s ProRes family is becoming one of the most common formats in production and postproduction, but how much do you really know about this code? Which version is best for your needs?
- Introducing the ProRes family
- RCBA vs YUV – what does it mean?
- Lossless vs Visually Lossless
- Using ProRes: a codec by codec guide.
Check out the trailer and register free.
I frequently find myself evolving my position on technology as new information comes to light. As my email sig line used to say “Above all, I reserve the right to be wrong”. As new information comes to light, or reaching a certain point in thinking allows another perspective to open up, my positions frequently evolve.
One example would be the use of 4K, another is the development of Lumberjack System.
Continue reading Evolving Thinking: 4K and Lumberjack
I had time to do some export testing from Premiere Pro CC and Final Cut Pro X 10.1. Definite proof that second GPU is being used, and worth it!
Continue reading Export times: Mac Pro, Final Cut Pro X and Premiere Pro CC.
There as been some discussion – and a little panic – as the news has leaked out from developers that “QuickTime is deprecated”. What does that mean and what affect will it have on video professionals? When an OS API (Application Programming Interface) is deprecated, developers are warned to not write any new code using that API, because at some future (usually unspecified) time, the API will go away and the code won’t run.
Continue reading QuickTime is deprecated? What does that mean in practice?
Buried in John Siracusa’s excellent review of OS X Mavericks is this little gem:
Modern Macs with integrated GPUs get some nice improvements in Mavericks. Any Mac with Intel’s HD4000 graphics or better can now run OpenCL on the integrated GPU in addition to the CPU and any discrete GPU.
It’s that little bold bit that makes it special! With OpenCL increasingly taking up the load of general computer processes previously forced on the CPU, the more we can take advantage of the GPU power already installed.
Continue reading Mavericks bonus: OpenCL on both my GPUs!
I have conflicting thoughts about 4K for production and distribution. At one level I’m convinced it’s being pushed on us by equipment manufacturers when there is no real demand: at another I know from experience that there are some non-obvious advantages to 4K. But one thing is clear: the push to 4K is not about a push to improved quality.
Continue reading Thoughts on 4K for production and distribution.
After Terry Curren’s round up of last year’s Hollywood Post Alliance Retreat I decided I should attend this year. While I was working on marketing for Lumberjack – our real time location logging tool – I got an email from the HPA offering spaces in the demo room during the retreat. It was immediately obvious that this was the time and place to reveal what we’ve been working for the last 8-9 months.
Continue reading Lumberjack at the Hollywood Post Alliance Retreat Demo Room
So curiosity took me through Ars Technica’s look at the Romney campaign’s technology – Romney campaign got its IT from Best Buy, Staples, and friends– and got down to the heading Picking a few things up at the Apple Store and see that Apple picked up a decent customer in the campaign. Continue reading Romney’s campaign used Final Cut Pro X, with help from Crumplepop