Category Archives: Apple Pro Apps

Maybe 10 Years is Enough for Final Cut Pro X

On the night of the Supermeet 2011 Final Cut Pro X preview I was told that this was the “foundation for the next 10 years.” Well, as of last week, seven of the ten have elapsed. I do not, for one minute, think that Apple intended to convey a ten year limit to Final Cut Pro X’s ongoing development, but maybe it’s smart to plan obsolescence. To limit the time an app continues to be developed before its suitability for the task is re-evaluated.

Continue reading Maybe 10 Years is Enough for Final Cut Pro X

Evolving Thinking on FCP X Collaboration

As we don’t have children our post dinner discussions range across all sorts of topics: from design details for a current project, to discussions about industry issues, such as collaboration. My thinking is evolving somewhat, because of the discussion with Greg, which built on a conversation he had with filmmaker Bradley Olsen.

One conclusion is that, if/when Apple add collaboration to Final Cut Pro X, there will be serious hate! Again!

Continue reading Evolving Thinking on FCP X Collaboration

A little FCP X Project

Mostly I edit Lunch with Philip and Greg, product videos, or the occasional The semiSerious Foodies video. This last week I put together a demo piece for a friend, that was much more fun/creative.

It’s a competition piece, so if you’d all like to go to http://indi.com/7fqks and vote for Marlon Braccia, we’d appreciate it.

Edited in FCP X I used significant amounts of speed change, chroma key, crop and blur on the background. Those in LA can see it in person, and learn how it was done in detail at the August 24 meeting of LACPUG.

What we take for granted

I cut a short 30 minute competition entry for a friend today. A relatively simple single-take green screen over a Pond 5 background she purchased.

Except we used a bunch of technologies that were all non-existent just a few years ago.

Starting with some ProRes files from a Blackmagic Design camera, we:

  • Sped up the talent about 20% with no visible or audible artifacting
  • Keyed out the green background by using the built-in keyer in FCP X at the default settings
  • Repositioned the talent to better fit the background shot
  • Slowed down the background to 66% with no visible artifacting
  • Applied a real time blended mask and gaussian blur on the background (over a duplicate, not blurred copy to simulate depth of field
  • Used the Color Board to reduce the exposure on her face, while using a mask so her eyes continued to sparkle

all in real time on a 2015 Retina 5K iMac and Final Cut Pro X.

It wasn’t that long ago that applying a soft edge to a mask; or any gaussian blur, or any chroma key meant a render before playback.

Like in the machine learning/AI field, the video technologies also keep getting better all the time.

Automating Final Cut Pro X

Since starting work on the Lunch with Philip and Greg I’ve battled a little with the multicam. Largely because I’m using it in an atypical way, although I suspect setups like mine will become more common in the future.

My solution was Automator actions, triggered by Function keys and activating an AppleScript, so that the mode is first switched to Video Only (for angles 1 or 2) or Audio only (3, 4 and 5) before switching to the angle.  It reduces a lot of repetitive strain injury potential!

The tutorial is over at FCP.com, but here’s a little background.

Continue reading Automating Final Cut Pro X