Categories
Item of Interest The Technology of Production

How Hollywood killed the movie stunt

How Hollywood killed the movie stunt http://tinyurl.com/24oxk7k

An interesting article that is really more about changes in editing style than it is about stunts in movies – including early “movies” that were essentially a shot of a stunt.

I ask because in looking at that image of the stuntman diving into the Hudson, and running through a mental checklist of my favorite movie stunts, I realized that almost none of them occurred in films released during the last 10 years.

What’s the significance of that time frame? Well, for one thing, it’s the approximate start of the Digital Era of cinema — the point where video started to replace film and practical effects (meaning effects that were created in order to be photographed just like any other physical object) started being subsumed by computer-generated effects. And for another (and this is surely related) the late ’90s/early aughts marks the point when classical or “old-fashioned” editing — which dictated that every cut should be dramatically and aesthetically justified — was supplanted by what the film theorist David Bordwell calls the “intensified continuity” or “run and gun” style. The latter seeks to excite viewers by keeping them perpetually unsettled with computer-enhanced images, fast cutting and a camera that never stands still.

If you’re an editor,  writer or producer, you should read this.

Categories
Apple Pro Apps

So Final Cut Pro 7 was to be the 64 bit release?

Over dinner last night we were discussing the history of Final Cut Pro, various WWDC announcements and it suddenly struck me that Final Cut Pro 7 was originally going to be a 64 bit release, until Apple pulled the rug from under the Final Cut Pro team (as well as other developers, specifically Adobe).

For a little background you could read John Gruber’s The $64,000 Question but the salient points is that Apple announced 64 bit Carbon support at WWDC 2006 (and withdrew it at WWDC 2007). Like Adobe I presume that the Final Cut Pro team decided that would be the simplest way of moving Final Cut Pro forward and chose to use it.

Except when it was pulled a year later, getting to 64 bit became a major rewrite as most of Final Cut Pro is written in Carbon.

If we consider that Final Cut Pro is on roughly 2 year release cycles up until now (which it has been), a 2009 Final Cut Pro 7 release would have had to start planning well before the Final Cut Pro 6 release. The general way software is developed is that features are allocated to a release and then it’s decided 9-12 months before the release what is actually going to make it or not. This is generally before internal QA testing and external beta testing; usually before the version is finished.

That would suggest that the major features of Final Cut Pro 7 would have been decided sometime in mid 2006: around the time 64 bit Carbon was being announced. Given that would – if 64 bit Carbon had happened – meant that a 64 bit Final Cut Pro was a recompile (and tidy up) away, why wouldn’t you plan that instead of a major rewrite. While significant work, it would be nothing like a complete Cocoa rewrite.

Then came WWDC 2007 and no 64 bit Carbon. Features for the Final Cut Pro 7 release would have been pretty much locked by then when 64 bit Carbon was called off. That’s also why there were no 64 bit Cocoa releases in Adobe CS4 either! (I believe Adobe were able to get to a 64 bit Cocoa release faster is because most of their code is cross platform and the Cocoa-ness of the application is largely in the interface layer. Plus Adobe aren’t dependent on QuickTime at the core.)

Too late for Final Cut Pro 7 but I think that late 2007 was when the Pro Apps group decided that the only way Final Cut Pro would be able to follow the company mandate that all Apple software be 64 bit would be to rewrite the whole application. And if you’re going to do that, why not rethink it as well. Most Apple software has already switched to 64 bit, except where there are significant dependencies on QuickTime!  (See iLife 11 is still 32 bit.)

 

Categories
Apple Pro Apps Item of Interest

So, Edit to Tape in FCP survives?

So, Edit to Tape in FCP <next> survives? http://tinyurl.com/26ojoyp

So it seems my hypothesizing abut the need for Log and Capture might have been way off – as people told me at the time. Apple have filed a patent application for an improved (simpler) method of laying off to tape. At least that’s what the headlines say. LIke most patent applications this one is a little impenetrable!

Categories
3D Item of Interest

Has 3D bubble burst?

Has 3D bubble burst? 3 reports slowing acceptance and ESPN 3D’s failure (so far). http://tinyurl.com/2374ezl http://tinyurl.com/26pb5nt and the third link is http://tinyurl.com/2cljev2

I remain a 3D skeptic. Undoubtedly when designed into an appropriate project and created in 3D it can enhance the experience. When it’s a 2D-to-3D conversion to “cash in” on the craze, the results don’t fool many people who won’t pay the premium for bad 3D, which then leads to a rejection of all 3D because the public aren’t expert enough to understand the difference. In other words, the 2D-3D scammers are ruining it for real 3D.

TVB Europe reports:

ESPN’s 3D channel is half way through a one year trial with which to prove a business case or it may be pulled from the air, writes Adrian Pennington. The network, which launched in June carrying 25 FIFA World Cup matches and plans to produce 94 live events in its first year, will have its future reviewed in early 2011.

The first link at Business Insider is really a rehash and pointer to the TVB article (third link) that has the real information.

The CrunchGear weighs in:

Is 3D already in trouble? Quite possibly, and there’s a few data points to back up that claim. As you know, Christopher Nolan has announced a few things pertaining to the next Batman movie, namely its name (the Dark Knight Rises), that The Riddler won’t be in it (much to fans’ chagrin), and that it won’t be filmed in 3D. I’m pretty sure the previous Batman movie, the Dark Knight, was a gigantic success, so to not film it in 3D is quite the snub. Sorry, 3D, but the prettiest girl at the dance wants nothing to do with you. (Stupid metaphors are stupid.)

3D isn’t nothing. It’s another tool in the visual storytelling toolbox, but not every tool should be used on every project.

Categories
HTML5 Item of Interest

Microsoft Has Seen The Light!

Microsoft Has Seen The Light. & It’s Not Silverlight. http://tinyurl.com/32jyufv

My primary reasons for disliking Flash were that it was proprietary (only one vendor/source) and that it has horrendous performance on OS X (definitely improving but still bad). I disliked Silverlight for the first of those reasons: any development only comes from Microsoft.

Well, it seems that Microsoft have had a “shift of strategy” :

During last week’s Professional Developers Conference (PDC),ZDNet’s Mary-Jo Foley asked Bob Muglia, Microsoft’s SVP of the Server and Tools Business, why the company failed to highlight Silverlight in a meaningful way this year. His answer was rather surprising.

“Silverlight is our development platform for Windows Phone,” he said. And while he said that the technology has some “sweet spots” for media applications (presumably like Netflix, which uses Silverlight on the web), its role as a vehicle for delivering a cross-platform runtime appears to be over. “Our strategy has shifted,” is how Muglia put it.

Instead, as they made clear during PDC, Microsoft is putting their weight behind HTML5 going forward. Hallelujah.

Further convergence on a single standard. Now if we can get everyone on the same page for HTML5 audio and video, it would be a big step forward. (I’m looking at you Mozilla!)

Categories
3D Item of Interest

Wasn’t 3-D supposed to be cooler than this?

Wasn’t 3-D supposed to be cooler than this? http://tinyurl.com/2cv8nyo

While it seems the entire industry is rushing to 3D, perhaps it’s time to step back a little and see if it actually enhances the movie-going experience.

The author’s headings probably tell you all you need to know about the article with my summary of the intent:

Shoddy technical work insults audiences (Most 3D is not well done)

No one asked for a 3-D ‘My Soul To Take’ or ‘The Last Airbender’ (A lot of 3D adds nothing)

That’ll be one $16.50 ticket for ‘Alpha and Omega’ (3D is expensive even if it adds nothing)

Would you like an eye infection with that? (Recycling glasses isn’t always done with meticulous cleanliness.)

Categories
HTML5 Item of Interest

Sencha and Adobe offer HTML5 Authoring Tools

Sencha Takes On Flash With HTML5 Animator http://tinyurl.com/2dq7ljd

Adobe Shows Off Flash-to-HTML5 Conversion Tool http://tinyurl.com/2vcl9fb

It’s nice to see someone working on an HTML5 authoring tool. Adobe has already previewed add-ons and beta tools for HTML5 authoring and it seems they “get” that Flash isn’t going to be dominant forever. With new stats showing about 54% of the video on the web is “HTML5 capable” that’s a sensible approach.

I’ve not tested HTmL5 Animator so I can’t comment on its relative merits to other authoring solutions. Compared with no solution or hand coding, anything is a step forward!

Categories
Apple Pro Apps Item of Interest

The Terence and Philip Show Episode 12

The Terence and Philip Show Episode 12: The future of Final Cut Pro.

The discussion leads on from my post What should Apple do with Final Cut Pro? from last month Terence brings in his perspective.

This episode starts with discussion about a potential Adobe and Microsoft merger and its implications. Which leads into a discussion about 64 bit QuickTime.

The primary discussion revolves around a discussion on what Philip thinks Apple should be doing with Final Cut Pro.

Categories
HTML5 Item of Interest

Adobe announces HTML 5 Video Player Widget.

Adobe announces HTML5 Video Player widget http://www.tuaw.com/2010/10/21/adobe-announces-html5-video-player-widget/

Good to see that Adobe are being practical about HTML5. They have always been in the best position to provide the tools for HTML5 because essentially we need the same functionality to create HTML5 Rich Media as we do to create Flash Rich Media – just that the output will be different.

Techcruch’s take on why this is a big deal.

Categories
Apple Pro Apps Item of Interest

DVFilm Releases DVFilm EPIC

DVFilm Releases DVFilm EPIC http://tinyurl.com/29qa5u7

Comes from a very good pedigree and is a very clever solution.